May 022013
 

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Spent this week finishing off and started building a hologram shader, custom rigs break really easily when transfering to unreal so this took faar too long.

Apr 252013
 

This week is dedicacted to finishing off all of the assets in the scene, a lot of shortcuts have been taken through re-use of older assets and re modelling and unwrapping to old textures to save time.

I have also used ddo heavily to generate the weathering on the latest Buddha statue sitting in the relaxed pose. This was used to simulate the rusting and weathering created from the ages. I have also implimented Image based reflections in unreal and set the floor to use them for reflections. The floor still needs work but I now have a more accurate base to start with.

There are still a few assets to build including the complex carved posts in the center of the first shot, then next week I will be starting to explore creating the hologram shader for the systems surrounding the chairs and to start creating fly throughs for final hand in. Scary/

Cam_5UdkShot24 UdkShot25

Apr 182013
 

This week I had to finish contemporary studies, since it is related to, and using, my contemporary studies I can upload some shots from its creation. The idea was to see how close to a film shot I can get the scene by breaking down different parts of a particular shot down and attempting to match it in engine.

I think for the research project I had slightly too many differences in my scene to truly match the shot in question but I believe if  planned for correctly in the future, lining up shots from the beginning, it wil be very possible to get an effect very close to the look of the original movie.

I am currently working on the budha in a pot, today should see the completion of the sculpt.

CroppedShot_1Breakdown

Blur_exampleDistortion

Apr 102013
 

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