Mar 072013

I have been working hard on the rekall chair for the environment, as it is the central piece I thought it deserved much more time spent on it than the rest of the scene, for this reason I have used a 2048 for it and also created a full high poly for bakes, having some trouble with the seam for the normal which will need looking into to fix.

Also, I think the unwrap has been packed a bit too tight for mipmapping, most of a similair material are together tho so hopefully it wont be a massive issue, if problems crop up I can adjust mip map scale in unreal to try and reduce them. Next step is to work over the texture till its all properly detailed up, including adding the normal map for the front panel and small markings on the chair itself.


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