This week I have been working on plowing through new objects in the scene, there isnt much time left and that seems a bit worrying, new additions to the scene apart from a few tweaks are the central stairs are complete with both supporting sides, the medicine cabinet, coal burner, I updated the door and added a frame to it and the circular section behind the chair.
The medicine cabinet took up the majority of the time, I created a high poly for it and re-unwrapped the low poly a few times to increase efficiency, in the end I moved some of the uv’s across and deleted any faces that are not visible to the audience, this maximised uv space and enabled it to use a 1024 without the text and smaller details becoming un readable.
I also added light fog in an attempt to start moving towards the actual scene in the movie, and the coal burner has smoke particles floating off it.
Updated environment with new pieces.
High poly cabinet in 3ds max
Ambient occlusion map bake and normal map bake within Marmoset Toolbag
The near final Medicine Cabinet in Marmoset toolbag
The final cabinet sitting in its correct location in udk.